Multiclassing

Rogue
Storyteller is inside grinning skull. Travelling bard

1) It is rumored that there is a great knight who knows of the true path to reclass. His name is Jacen and he lives secluded in a a secret retreat hidden deep inside of a cave.

This is the last place you go to, it's in Vangalis in the village through an illusionary exit. Only rogues can enter. The dagger has to be on the top of your inventory for it to work.

2) First, I ventured to a holy chapel to search out the priest and obtain a magical vial that could hold a component that I would later need. Alas, I found that this priest had gone mad and was consorting with the demons of the Abyss.

It's the rune covered flask from the priest inside the chapel in Talorien

3) Secondly, my adventures took me to a great forest filled with many types of wild animals. There I sought out and found a poor beast that had been slain and left to rot. I found it from the smell along the path. I took only a single prong from this once great lord of the forest...

go to cinderwood for the antler. It's an illusionary exit north, get all carcass or corpse or whatever

4) Next, I sought out an old burial mound and fought with the creature inside to gain the next item, a blade for my dagger. I, then, sought out the craftsman located deep in the woods and he made for me the first item of my quest, a dagger with which to seek out the heart of an enemy.

there's the mound, also cinderwood, approx. same area, illusionary up to get on top the mound, then down to slay the beast go through the cpk area of cinderwood, I don't remember the exact directions but it's a maze you have to find the huntsman there and buy dagger or something from him, with the components in your inventory

5) For the next part of the quest, I was lead to a peaceful looking village, but peaceful it was not. I was quested to find the heartblood of a former priest and contain it in the vial. I was bombarded by minions of chaos and was forced to slay many of the once human villagers. .Battling my way through many evil creatures, I, at last, found myself before my target. An epic battle erupted and valiantly I slew him. I withdrew the dagger that I had crafted and proceeded to drain his lifeblood into the vial I had acquired.

Nurrsburg, kill high priest Elias and skin him while holding the rune covered flask. skin him with the knife you bought

6) My travels lead me to an ancient castle that had previously been ruled by a wicked king, but now that king was imprisoned far below the castle, or so it seems? This king was rumored to possess in his laboratory a scroll that held the enchantment that I would require. I replenished my supplies at the many shops that lie in the courtyard of the castle. I had lost my grappling rope and attempted to replace it here, but unfortunately the best I could do was attach a hook to the end of a rope. I ventured into the castle and after many hours of searching I found the evil mage and fought him long and hard traveling through many rooms to find him as he fled

I've got a grappling hook, I made it by buying a rope and claw from 2 different shops in Azeloth then attaching them after that you have to run azeloth. you dont' have to actually KILL dran himself at the very end but you havet o ice the first dran, to unlock the room. go up and I think there's something in a niche or whatever up there

7) Finally, I slew him and found his laboratory. I had to slay the poor beast that inhabited the laboratory. After searching for awhile, I finally found the damnable scroll and was finally ready to move on to the final part of the quest.

8) I was quested to forge the perfect dagger. The symbol of my previous life and a reminder of what I was leaving behind for my new vocation. I needed to find a suitable smith to forge this artifact. I remembered, in my travels, of a simple village smith in the village of evil, that had made such wonderful items. I journeyed back to this village and commissioned him to build me this dagger. In what seemed like no time at all, he fashioned the dagger and I strode the long road back to the master to show him of my mastery of the rogue vocation.

Anvil, you need ~100k gold. Kill thulgar for key in CG area. craft the reclass dagger To get in to anvil: at cloxodons concoctions or whatever his shop name is        buy 3 vial fill the vials in the two fountains you find in the city then c word one east or west, search go in cpk, east down or something like that fill 3.vial fountain put vial fountain boom transferred into an underground area follow the room descriptions of trickling water there will be at least two illusionaries down, first one, then next level the down is visible then there's another one (hole in the wall or something) back in cpk all south another illusionary down that's the cg        cloaked mobs, sharks, everywhere there you wanna ice those before hitting thulgar thulgar tracks and hunts so only safe lpace is the first room you get into he also breaks traps and breaks shield room his eyeball is the key to the smithy where you forge your knife

Monk
Go to Talorien and find 'an insane prophet' ask prophet multiclass

1) There once was an ancient castle where forces of the light gathered and grew strong. They were crushed by the dark powers, but the souls of their priests linger on, oh yes, suffering eternally for their wasted lives.

These priests studied ancient scrolls and manuscripts... and the omens foretell that you will need a scroll only one such can read. A scroll wrested from ruins by an archduke of another righteous and goodly people whose fame is truly giant. Righteous his people may be, but I know the price of that man's soul. He will never part with his treasure without many more to take its place.

2) I also see what you require, foolish one. I see the stinking waters of a dark swamp. I see a holy symbol, carven at the order of the unholy Ashatem! I see within it a lidless all-seeing crystal eye, I see the one cruel eye of its guardian.

Murkwater swamp? Zildanric?

I see destiny weaving its threads. You must go on a pilgrimage to many temples, yes... I see a priest consorting with demons... You are a priest. Do you consort with demons? Perhaps it is you who has the flask you need!

3) I see a church, where people once were strong in holiness, but now they are weak! Now they are little more than the TOYS of destiny, helpless in its grasp! But in a place even they have forgotten, there still stands a holy font, whose waters may only be held by the proper vessel.

4) I see a church where poor warped creatures pray to a fallen priest for redemption. I see the sacrifice of holy water, I see a gate to Hell!

5) You will never pass the guardian that never sleeps. You will never rescue the souls imprisoned for their torment! Unless...

There was a man who did, yes, yes, the dead man did! His broken bones are hidden away, hidden away below the hero in her tower, down below, hidden away. But dead men's plans are half baked, and their sons may not know the half of it! Give them some reading, then they'll know!

Darksbay, search at the base of the south east tower, go down and kill the paladin. Get the parchment from his corpse. I'm not sure what to do with the parchment though.

Broken bones, broken bone! The finger of a martyr! Broken relics, finger bones, in ancient chapels hiding! That's what you need to know. Are you happy now? You're doomed anyway.

go to The Cathedral of All Saints. Search in Confessor's Chamber, go down and kill Erstmael for 'a sharpened bone'

Sorcerer
1) In darkest wood where shadows lie, where brigands creep and many die, there stands a tree as black as night. One branch will cast thy spell aright.

Forest of shadows, search in a tree.

2) Within a well of burning flame, within a place without a name, a storm from elemental powers born, a golden elixir does take form. Seek a vortex 'neath the sea, for there this philter doth await thee.

Elemental Vortex, need sphere from elder first.

This is a pain. General directions to entrance to globe (so you get the idea) // d d n w w d d d (etc) w w (etc) till you see an up into the globe. Take the path to the east when you are inside. Watch for nasty mobs.

3) No mortal hand may touch this fire, to get the treasure thou desire, so summon spirits by thy spell, that they may get elixir well!' An elabourate illustration of a reptillian shape, wreathed in flames, is drawn by the unseen pen, encircling this verse.

Make sphere at grey elder, then get potion by conjuring salamander with that sphere in the elemental vortex.

4) In ancient days of ancient war, plans were laid against chaos lords, three suits of legend were thus forged. But one smith survived the task, and of them all he was the last. One smith before him sorely tried, and tragically this master died. Go to his home and hidden smithy, seek thou a flaming pebble quickly!

Korpel, search at 'The Drive to the Manor' Follow the path west to the north east 'A Simple Garden House', search Follow the path down to the far east, search and you will find a pebble

5) This blackfire pebble has a mate, held by sorceress full of hate. Cast out from guild and Talorien fair, she has another secret lair. Blackhearted, full of magic skill, she keeps this jewel with her still.

Phyllian, last mob. North of phyllian room, get all hole. I think this is 'a warped jewel', I already have one

6) The lore of making what is needed, is near forgotten, rarely heeded. But these secrets are not lost, the grey elder shares them at great cost... "List" at the grey elder With the deftness of an artist, the golden ink upon the page draws out the image of a beautiful robe.

Hovel

7) When these tasks have all been done, take your treasure and seek out one, beloved by all but sadly gone. There stands a statue proud and tall, in her memory where giants fall. Forge at her feet those tools you know, she will show the way to go.

Shira statue, frost forge elixir wand

8) Seek Lyndra in her tunnels to be remade.

CoC: have fun, hidden area, cpk. beware of the render